The past decade witnessed a giant leap in the
entertainment industry, with 3Dl motion pictures trickling out of cinemas to 3D
television screens. New generation 3D
mobile phones are next to follow suit, without the need for 3D viewing
glasses. With an increasing number of mobile applications and technologies
being produced, 3D capture is likely to become as important as 3D viewing in
TVs. Mobile phones with 3D cameras and HD video recording capabilities are set
to become a rage in the near future.
With investments towering up for 3D content
development, market players such as Movidius, Myriad, NVIDIA, Qualcomm, Sharp
Corporation and Texas Instruments already foresee a huge potential in this
market. This improvised 3D experience on mobile phones is set to revolutionize
the multimedia market by broadening the horizons of the entertainment industry.
This report looks at the implementation of 3D in
mobile PCs. It analyzes the challenges and opportunities for 3D technology in
mobile devices as well as its impact in the marketplace. The report also gives
insights on global implementation trends, key market players, future scope,
drivers and restraints in the market, along with growth potential across
different geographical regions.
Markets
Covered
This report segments the Mobile 3D market by mobile
devices, device components, applications, and Geographies. Revenue and shipment
market is provided for all the segments as well. These segments are further
sub-segmented into:
On
the basis of mobile devices:
The market is segmented into: 3D-enabled smart
phones, 3D-enabled tablets, 3D-enabled notebooks and other
- 3D-enabled devices.
- 3D-enabled smart phones: by OS, and by region
- 3D-enabled tablets: by OS and by region
- 3D-enabled notebooks: by region
- Other 3D-enabled devices: by types and by regions
On
the basis of device components:
The
market is classified on the basis of device components into two: 3D displays
and image sensors.
On the basis of applications:
The
market is segmented on the basis of applications such as
-
3D-mobile gaming,
-
3D-mobile Advertisements (ADS),
-
3D-mobile projection,
-
3D-mobile maps & navigations,
-
3D-mobile digital content and 3D-mobile device protection.
-
3D-mobile digital content again segment into: 3D-mobile wallpapers and
3D-mobile animations
On
the basis of geographies:
Geography
is classified into North America, Europe, Middle East and Africa, Asia-Pacific
including Japan (APAC), and Latin America.
Country-wise
segmentation includes:
-
North America: United States of America (USA), Canada, Mexico, and Rest of NA
-
Latin America: Brazil and Rest of Latin America
-
Europe: Western Europe and Eastern Europe
-
Middle-East & Africa: Middle-east and Africa
-
Asia-Pacific including Japan: China, Japan, India, Korea, Singapore and Rest of
APAC
Stakeholders
-
Mobile Device Manufacturers
-
Application Vendors
-
Silicon Vendors
-
Gaming Company
-
Advertising Company
-
Content Providers
Mobile
3D report will provide market data, market dynamics (drivers, restraints,
and opportunities) and key players for 3D in mobile devices. It will also
provide market tables for covering the sub-segments and micro-markets. In
addition, the report also provides the insight on country-wise growth potential
across different regions.
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